Episode 004: Story Is King (Part 1 of 6): The Importance of Putting Story First
Thursday, December 10, 2015 | by Ed Williams and Brent Lyles
WHAT YOU’LL LEARN
In this first part of our 6-part series, we dive into the importance of putting story first in your comic project. We also talk about the dangers of world-building and briefly run down the basic story structure cycle so that you can get started writing immediately after this episode.
- Without a story, you don’t have a product. You just have a book of highly polished thoughts, ideas, and concepts.
- Early world-building and character development is fine (it’s all part of the fun), but having a story in place will let you know long you need to keep those things in development. If the story doesn’t call for fleshing out the character’s history, then that development can be saved for later.
- A story brings focus. You aren’t creating into the ether once you have it in place.
- You need to know when to stop world building. The story isn’t going to write itself.
- Just starting writing. Don’t worry about story structure, story theory, etc. at the beginning. Get something written, then come back and refine what you’ve wrote through the lens of story structure, story theory, etc.
- If you haven’t written it yet, you can’t perfect it. You have to actually put pencil to paper or open a Word document and have living text in a physical space to start getting towards the perfect story that lived in your head.